The Version History is still unfinished. Help us find more informations.
Also take a look at the Suggestion List to see what's coming in the future and at the Bug List to see the current known bugs.
Version |
Date of Addition |
Changes Summary |
---|---|---|
Preview Snapshot |
Sun Jul 28, 2013 1:39 am |
No complete changelog known. - Big engine/visual improvements - You now fall through leaves |
Forum Release |
Sun Apr 21, 2013 9:19 pm |
No complete changelog known. However changes include: -"L2 Engine" -Starfish -Mushrooms- -Basic crafting and survival -Materials smoothness and transitions -to be continued... |
Forums Release |
Sun Dec 23, 2012 9:20 pm | [x] xmas edition [x] New smoother lighting for point light sources (light blocks, fire, fireflies) |
Forum Release |
Sun Dec 23, 2012 12:25 am |
[x] User placed blocks take no time to remove [x] Fluids are now saved [x] Fluids can now be used in cube/state models [x] Added a simple torch cube model [x] Fire spread now works correctly on wood surfaces [x] Fire no longer burns on not flammable surfaces [x] New horizontal column tool [x] Column cube types now works with metal material |
Forum Release |
Thu Dec 20, 2012 8:29 pm |
[x] Windowed mode: Fixed "program is not respoding" when switching to another application for a couple of seconds.
[x] Fixed underwater texture rendering errors.
|
Forum release |
Wed Dec 19, 2012 3:22 am |
[x] Optimized world generator. It will now use as many processor cores as possible. [x] You can now use the plant tool to remove leaves
[x] Crafting (Very basic right now. Just a couple of recipes included)
[x] Reorganized/optimized startup code/engine loading [x] Removed autocrafting logic. [x] Removed old grid aligned tools. [x] Updated the file format to version 4 and released the specification [x] Multiplayer: Client will now obey game mode [x] Snow generation is more complex now. [x] Landscape is now more land (Too much water before). [x] Sedimentary rock generation is much more powerful and complex now. Gives you cliffs, shelves and caves and integrates better with the rest of the terrain. [x] Rivers may create caves through mountains. Caves of the "Old Ones". [x] Plants can now be placed anywhere in God Mode. [x] Fireflies [x] Fire (Implemented as a fluid and spreads depending on material) [x] Column/pin blocks are now shown correct from a distance [x] Delete tool (right mouse button) is alot more intelligent now. [x] Material hardness (it now takes more time to mine harder materials) [x] Different sounds for different materials [x] Water lighting? Different cube types in same position? [x] Faster finite water. [x] Finite water is replaced with infinite water when it reaches the same level [x] Finite water is absorbed by infinite water (So you can have rivers and waterfall that ends in sea and lakes) [x] Wall tool now works with size 1 and 2 [x] New model/tool: Plate [x] Foliage water reflection [x] Optimized light calculation when placing lots of light sources [x] New chat commands: drawwater x, drawplastic x, drawterrain x, drawfoliage x (replace x with 0 or 1) [x] New chat command: drawwireframe (replace x with 0 or 1) [x] Cursor in water is now visible [x] Glass in water is now visible [x] Basic Steam integration [x] Trees and plants don't grow deep down in caves anymore [x] Fixed lots of small errors in grass/soil/snow generation [x] Removed special items/materials from inventory [x] Leaves are now shown correctly in inventory [x] New algorithm for Spruce tree generation [x] More complex river generation [x] Streamlined/optimized background world chunk processing [x] Day/night cycle light update is much smarter (= timeofday command result is faster) [x] Improved concurrency between engine parts (= smoother rendering, lag elimination) [x] Better treatment of alpha in mip maps and foliage rendering (= much less pixelated foliage) [x] Mouse wheel increases/descreses block size [x] Pitch is now locked to +/- pi/2 (= no more loops ) [x] Fire light cache to suport massive amounts of fire [x] fire spread fixes (still some issues) [x] fire icon + an insane amount of fixes... |
Forum release |
Sat Nov 10, 2012 3:41 am |
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Forum Release 4665.2167 | Tue Oct 09, 2012 12:21 am |
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? | ? |
? |
Forum Release [1] 0.9.4514.17853 |
May 11, 2012 |
Bug Fixes:
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Forum Release [2] 0.9.4513.40381 |
May 10, 2012 |
New Features:
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Official Release [3] 0.9.4493.36410 |
April 20, 2012 |
Bug Fixes:
New Features:
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Special Debug Version [5] 0.9.4484.40661 |
April 13, 2012 |
It runs in windowed mode, gives you a lot of realtime information and has better error reporting in case of crash. (These debug functions are not implemented in the next version) |
? | April 5, 2012 |
Bug Fixes:
|
? | March 23, 2012 |
Bug Fixes:
|
? | March 16, 2012 |
New Features:
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